May 11, 2011

Dematerialization Circuit

Dematerialization Circuit
screenshot.jpg Some Timelords like nothing more than travel around causing trouble, setting wrongs right and just generally making a nuisance of themsels. To do so, a TimeLords T.A.R.D.I.S. needs a working dematerialisation circuit, otherwise they are going nowhere.

Script Core Additions & Changes Log
VersionDateChanges
3.2.Release 9/4/2010
  • Allows Dematerialization
  • Allows World Movement
  • Allows Lot Movement
  • Allows Temporal Movement
  • Allows Creation From Workbench
  • Allows Upgrade From Workbench
  • Conditions: Broken/Limited/Perfect
3.3.Developement 4/16/2011
  • Script References Fixed (LateNightScriptFix)
  • Linked to new timecapsule base
  • New Demat/Remat Method
3.3.UpdateFix1 6/11/2011
  • EA Inventory BugFix
9.9.FutureRelease 1/1/2020
  • Added Ability: Stealth Dematerialiazation
  • Added Ability: Invisible Dematerialiazation
Bug Log
  • Private Testing
Latest Object & Model Download
Last UpdatedPrimary DownloadAlternate DownloadReport Bug
Saturday, April 30, 2011 Download Download Report Bug


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